Wednesday, 16 May 2012

dsdn101 Individual Work

Group Work



Our group brainstormed and looked at virtual escape  asbeing the main aspect of Media Design. Almost all (if not all) technology and elements of media design involve a virtual escape.




http://www.mindomo.com/view.htm?m=0d4b4d0752ca49f4b46bb586ad6b5277
Click this link to open a new page with the mind map that includes images.


Story Boards



http://www.makeuseof.com/tag/create-claymation-stopmotion-video/

http://www.google.co.nz/imgres?hl=en&sa=X&gbv=2&biw=1366&bih=643&tbm=isch&tbnid=HnOHWCxtYOXUoM:&imgrefurl=http://www.buamai.com/image/24212&docid=D1IsWxwA58zZxM&imgurl=http://83vega06.files.wordpress.com/2006/10/b37399ac28dc30b66174.jpg&w=648&h=366&ei=k3mzT7fPFOydiAeYysnlCA&zoom=1&iact=hc&vpx=775&vpy=92&dur=3&hovh=169&hovw=299&tx=119&ty=122&sig=114594146572947770611&page=1&tbnh=102&tbnw=181&start=0&ndsp=20&ved=1t:429,r:17,s:0,i:105

http://hannahpdp.wordpress.com/tag/birdcage/

http://www.youtube.com/watch?v=Ovvk7T8QUIU
Thought this was a really good idea for gaming - involves media design.
http://www.youtube.com/watch?v=iDO_k5qWRjc
http://www.youtube.com/watch?v=D0Qfszxta1o

I really like the use of cut outs here that are in focus on a real background. I would like to use or experiment with something like this for my stop motion.

http://www.youtube.com/watch?v=_aU1B9ZORx0&feature=related
I thought that this was a good one in relation to gaming. The cinematography is also very good on it.

http://www.youtube.com/watch?v=kLVeguFCHoA

I thought that this was awesome. Would love to use some kind of mold to make a good animation.


Storyboarding is a method of organising your stop-motion animation sequence(s) in a graphical way. By combining various sketches you can experiment and map out camera angles, perspectives and the timing of moments such as important events and character interactions.
Storyboarding is a great way of preparing yourself for an animation as it allows you to visualise any set pieces or props that need creating, and also helps against forgetting certain scenes (Something which can easily happen when animating over a number of days/weeks/months).



Tuesday, 15 May 2012

dsdn104 Project Two

Precedent Images





Spiky, sphere like shapes to create the illusion of a 3 dimensional shape.
Source:



Final Renders:




Choose this as the final digital model because of the spiky, sphere shape. Could create sharp pieces and connect them to each other to make a 3 dimensional shape.

Development:

Sketching different ideas to work out dimensions and different ways of connecting pieces and making the model look more interesting.


Sketch Models

Using different types of cardboard, string and plastic I began to experiment different ways that I could construct this model. This also allowed me to experiment with the aesthetics of this model.






Final:




Thursday, 10 May 2012

dsdn171 Blog 4: Curatorial


Blog 4: Curatorial

Anybody is influenced by where and how he lives - Imogen Cunningham
Organic Structure
Whiplash curves, asymmetry and organic lines are explored in this structure. Taken from that of a Mongolia flower, Imogen Cunningham’s work was an in-depth study of the botanical structure. Her photographs explored the layers of petals as natural cures unfolded upon each other. This art piece unfolds its curving layers and explores a new tunnelling shape. It takes Frank Llyod Wright’s philosophy of ‘Organic Architecture,’ where structures are in harmony with humanity and its environment. Combining these attributes of Cunningham and Lloyd’s together this piece creates its own organic structure. The material is curved from straight lines. Delicate and thin tracing paper is used to emulate the flowing delicacy of Cunningham’s lines.  Long straight layers trail from the back, showing its original form. Each layer can be traced back to the beginning. Put into a natural environment this work would blend in harmoniously.
"The nature of the purpose, the nature of the entire performance becomes clear as a necessity," (Richards, 2004, pp 20-21).
Looking through this design there is space inside the tunnel like shape of the overlapping curves.  This space creates the interesting shadows of the overlapping, thin material. One can see through this space and is drawn down into this tunnel shape. This space is important as Wright once stated "Space within becomes the reality of the building,” (2009).
Design and the aesthetic qualities of harmonious nature should always combine together to create something special that blends with its environment such as this design.

Reference

Cunningham, I. Imogen Cunningham quotes. Retrieved 05, 2012, from http://www.brainyquote.com/quotes/authors/i/imogen_cunningham.html#vzB8v3wXKrrJL0Xl.99

Richards, L. W. (2004). Rekindling the flame of Frank Lloyd Wright. Building, 54(3). 20-21. Retrieved from ProQuest Central database.

Wright, F. L. (n.d.). Frank Lloyd Wright quotes. Retrieved July 20, 2009, from http://www.brainyquote.com/quotes/authors/f/frank_lloyd_wright.html)ce

Wednesday, 9 May 2012

Project Three - Group Work

Poster



Group Work - Project Three - Branding
We were asked (DSDN 101) to team up into groups of three and assigned a company name and type of business. As a group we had to decide what the company did, our target demographic, design and company poster, and slogan.
We were assigned ‘Conflict Records’ a Music Company. 
Conflict Records is a New Zealand music label demographically targeting the Punk genre/scene within a domestic setting. We have designed a poster aimed at attracting Punk bands by really portraying what the company is passionate about. The poster style, positioning, colouring and typography are all based around past Punk Rock posters (usually by bands). Our slogan “Music, the Mediator of Disharmony”, is almost a pun on the name of the company ‘Conflict Records’, and we feel this will help capture the target audience.
James Irvine, Ally Baldwin and Gideon Soares

Sunday, 6 May 2012

DSDN101 Project two

One Word Film

 I began this project by drawing my ideas down on a brainstorm. I came up with many different ideas and write down different possible ways in which I could explore them. I developed a variety of ideas in order to have a good range to choose from.

Beginning with my brainstorm story boards, I drew down four frames for each word I thought  had a good idea. I thought the word glue and my idea for it wasn't very original. I liked my idea for the word "Architecture" and thought it could create an interesting visual appearance.

Both of these ideas I liked and wanted to develop and explore further. I especially liked my idea for the word "Spikey" as using the letter "i" created a very unique appearance and I thought that this was clever. I needed a way of developing some more character in the letters however.
The word drawing needed some more character within my idea for it. An interesting part of this idea was the hand drawn quality and organic lines. My idea for the word "aggressive" I felt wasn't original enough after further exploring it in this short story board.
The word "escaping" and my idea for it was very strong. The appearance of the bird flying through the letters created a great aesthetic quality. I still needed to develop this idea to make the meaning of the word come through much stronger. I didn't further develop my idea for the word "drums" as I was worried the sound I would use for this would over power my animation. I also think had I developed it further, it would have needed a more interesting visual aspect to it or some more character in the letters.
I developed a final story board for "spikey." More character were added to the letters by having the 'e' and the 'y' bump into the other spikey letters and begin to develop spikes themselves. I didn't choose this idea for my animation as I still felt it wasn't exciting or original enough.
I liked this idea much more after developing it onto my final story board. The ending looks more interesting than what I imagined . I didn't choose this idea as my final as I feel the 'cars' needed more character.
I choose this as my final as it's the most visually appealing and the most original. I needed to further develop the idea of escaping by making it appear as if the 'bird' character is trapped. This will also add some more character to my animation.


Film Development


The bird does not appear trapped. Need to fix this and add music.




Final Animation



Sound - freesound.org - S: bird.wav by silversatyr

The bird now appears trapped in a box shape and escapes. This is a good development from my original story board and idea. The bird bounces off the walls and then breaks through the barrier.

There is a glitch in this Quicktime version of the animation that doesn't appear on my real animation or swf file. As the bird flaps it's wings there is a white square that appears. That square is not actually there. I think it does this because Quicktime can't handle all the different shapes in the bird wings.

Thursday, 26 April 2012

Blog 3: Antiques Hunter


This seven piece dining suite is a Gothic Revival from the early Nineteenth century, Europe. This design would have been crafted as a result of the Industrial Revolution. Many pieces of furniture produced were inspired by John Ruskin and other writers who deployed the effects of industrialization.  The Gothic revival was dedicated to re-establishing the importance of craftsmanship in an era of mechanization and mass production (Ruskin, 1853. P 15-19).  It’s likely that it was made in Britain as this is where the Industrial Revolution took place. The carved decorations are in walnut which was a good resource in Britain during this period. Gothic revival objects were often made with the natural materials around them as it was more practical and cheaper than importing materials. Pugin believed that ignoring the “proper” use of materials was “dishonest and resulted in ugly designs” (Raizman, D, 2004, p 48). This furniture’s not bent unnaturally from the wood it’s made from. Pugin (1841) believed “designs should be adapted to the material in which they are executed.” The dining suite also follows Pugin’s “True Principles” of design, including “nature as model for ornament” as it depicts leaves underneath the frame of the table. It also follows the principle “abstraction in representation.” Although the leaves are engraved in the table they are still two dimensional with a flat appearance, not a realistic life like representation of leaves. Direct imitation of nature was believed to be dishonest. “The more closely nature is copied, the farther away we are removed from producing a work of art” (Jones, O, 1856, p 21).  This furniture is simple in shape and contains elaborate and intricately carved decoration, characteristic to Gothic revival design (Raizman, D, 2004, p 49-57). Owen Jones (1856), a design reformist from this period also “promoted forms of ornament that were idealized or conventionalized, rather than closely copied from nature” (p. 19).

References
Ledes, A. E. (1995). A. W. N. Pugin and the Gothic revival. The Magazine Antiques , 148(6). Retrieved from ProQuest Central database.
Raizman, D. (2004). “Design, Society and Standards,” History of Modern Design. (pp. 45-63). New Jersey: Prentice Hall Inc.
Ruskin, J. (2003). “The Nature of Gothic,” excerpted in Gorman, C. The Industrial Design Reader. (pp. 18-20). New York:  Allworth Press.

Tuesday, 3 April 2012

Dsdn104 - Project One

Three Words

Three words to describe the precedent objects and define the direction of my project:
Noun:         Cluster
Adjective:   Spiky
Verb:          Protrude



Three Inspirational Images


I chose these three images as my inspiration as they have a "spiky" effect which is unique for a flower, creating an abstract, unnatural look. The effect of the petals protruding from the cluster with cross over leaves and spikes created an interesting effect which I'd like to incorporate into my 3D design.These three photographs will become the beginning of my inspiration

 Development Images


Starting my arrangement
Getting the composition, plane and lighting right
Original Sketch on SolidWorks.

Practise Render with soft shadows - This took a long amount of time to render.


81 Iterations

Hero Shot