Showing posts with label #dsdn101_p3. Show all posts
Showing posts with label #dsdn101_p3. Show all posts

Sunday, 17 June 2012

The Clip

The most important and fascinating aspect of a Bachelor of Design Innovation in Media is the idea of a virtual escape. Every element of media design (film, photography, animation, special effects) all evolve around being a virtual experience. The most virtual escape possible is gaming. “Offering not just passing entertainment, but complete new worlds in which to become immersed,” (Parsons, 2010, pp. 354-353). In media design, not only can one become immersed in a game but have the experience of creating and developing a new world.
Game designers have the ability to immerse others into a world, showing them new ideas. “Artists and political activists can design games either as a means of creative expression or as a way to focus attention on social issues,” (Parsons, 2010, pp. 354-353). Rajagoploan and Schwartz argue that in the past, the idea of learning to create a video game in college classes was outrageous. However, now game development as a cohesive industry is extremely young and as an academic discipline certainly in its infancy (2005). Students at Victoria University who’re studying media design are part of a very new and innovative moment in history. The course is unique as it offers an understanding of design as well coding, animation and 3d modelling. “Games are made both better and faster when everyone has a good sense of design,” (Rajagopolan, Schwartz, 2005, pp. 29-32). Rajaploan and Schwartz also suggest that programmers are unable to develop games without artists, and vice versa (2005). Virtual experience design is the way of the future as “games are now ubiquitous in popular culture. More than 40 percent of U.S households own some kind of game system. Kids now spend more time playing games than watching television,” (Rajapolan, Schwartz, 2005, pp. 29-32).
The animation will show the development of an idea, from sketching to coding. It will then explore the effect of a virtual escape where even the creator is sucked into his own imaginative world in which he’s created. The idea is not only showing the most important aspect of media design – a virtual escape, but also the exciting and innovative process of Media designers. The virtual escape will express the idea of a “new way of seeing.” The colour palette will include black, white and purple. This keeps it simple and helps the main subject, the character, to stand out.  Purple will add vibrancy and fun to the film. Claymation will be the style of the stop motion as this creates a 3 dimensional effect as opposed to drawing, tying into the theme of media design. Also, the plasticine is very mouldable and the main character can be ‘sucked’ into the television while playing a video game.

Reference:
Parsons, S. (2010). Critical play: Radical game design. The Knowledge Engineering Review, 25(3), 353-354. doi:10.1017/S0269888910000068
Rajagopalan, M., & Schwartz, D. I. (2005). Game design and game-development education. Phi Kappa Phi Forum, 85(2), 29-32. http://search.proquest.com/docview/235184685?accountid=14782

The Clip


The Clip - A Virtual Reality from Ally Baldwin on Vimeo.

Storyboard


DSDN101 Development

Story Board Development

A rough draft of my brainstorm. This was made to help me with making my stop motion. I kept looking at it for reference as I made the claymation.


A screen shot of my work. I used this tutorial here: http://www.5min.com/Video/Photoshop---Turning-a-Photo-into-a-Cartoon-P1-19944616 to learn how to convert my photographs into a cartoon like style to create my story board. I just used this as a basic guide though, as I adjusted the layers, levels, blacks and other adjustments custom to how I wanted the result. I then coloured the frames in Photoshop CS5. I stuck to the three colours: Black, white and purple to portray the films real aesthetics. 

Beginning with one of my photographs - 



And turning it into an image such as this to use for my story board. These are the rest of the frames which I will then layout into my story board.









The Film Development

Frames for my Film.









Creating the development of Pacman - Did over 40 frames, made on Photoshop CS5. I then printed them as thumb nails and put them onto the clay computer monitor for each frame. This shows the character "coding" and developing Pacman, deciding on his shape.

I then took a template of the Pacman game. I added in Pacman and the dots and made each frame on Photoshop CS5. I then printed these as thumbnails and stuck them onto the television screen. I changed the picture each frame as the character played the console. 

DSDN101 Group Signatures

Monday, 28 May 2012

Group Work



We have approached the type and design of the advertisement from a different perspective. Instead of a T.V commercial, we decided on creating a web/internet ad. The reasons behind this lie in the brand and its identity. After researching other music labels we discovered that they did not market to the general public because their services did not apply to them. Rather we found various music labels marketed through the internet via ads and websites. Our ad consists of a photo montage because web based ads need to be small files and very often consist of a still or a series of images. The ad is portrait as the location of the ad will be the far side of the screen the internet browser, needing to be narrow enough to fit. The music is appropriate which falls under the punk rock genre and the pictures change according to the beat and lyrics of the song. We have also included the company name and slogan in the ad but nothing else as the idea is to catch the viewers attention, and not to confuse them. The ad would be displayed on the web on various related sites to music, record labels, punk rock etc. It will also be interactive, so when clicked upon the person will be taken to a website with further information regarding the company.

Group members: Gideon Soares, James Irvine, Ally Baldwin

Wednesday, 16 May 2012

dsdn101 Individual Work

Group Work



Our group brainstormed and looked at virtual escape  asbeing the main aspect of Media Design. Almost all (if not all) technology and elements of media design involve a virtual escape.




http://www.mindomo.com/view.htm?m=0d4b4d0752ca49f4b46bb586ad6b5277
Click this link to open a new page with the mind map that includes images.


Story Boards



http://www.makeuseof.com/tag/create-claymation-stopmotion-video/

http://www.google.co.nz/imgres?hl=en&sa=X&gbv=2&biw=1366&bih=643&tbm=isch&tbnid=HnOHWCxtYOXUoM:&imgrefurl=http://www.buamai.com/image/24212&docid=D1IsWxwA58zZxM&imgurl=http://83vega06.files.wordpress.com/2006/10/b37399ac28dc30b66174.jpg&w=648&h=366&ei=k3mzT7fPFOydiAeYysnlCA&zoom=1&iact=hc&vpx=775&vpy=92&dur=3&hovh=169&hovw=299&tx=119&ty=122&sig=114594146572947770611&page=1&tbnh=102&tbnw=181&start=0&ndsp=20&ved=1t:429,r:17,s:0,i:105

http://hannahpdp.wordpress.com/tag/birdcage/

http://www.youtube.com/watch?v=Ovvk7T8QUIU
Thought this was a really good idea for gaming - involves media design.
http://www.youtube.com/watch?v=iDO_k5qWRjc
http://www.youtube.com/watch?v=D0Qfszxta1o

I really like the use of cut outs here that are in focus on a real background. I would like to use or experiment with something like this for my stop motion.

http://www.youtube.com/watch?v=_aU1B9ZORx0&feature=related
I thought that this was a good one in relation to gaming. The cinematography is also very good on it.

http://www.youtube.com/watch?v=kLVeguFCHoA

I thought that this was awesome. Would love to use some kind of mold to make a good animation.


Storyboarding is a method of organising your stop-motion animation sequence(s) in a graphical way. By combining various sketches you can experiment and map out camera angles, perspectives and the timing of moments such as important events and character interactions.
Storyboarding is a great way of preparing yourself for an animation as it allows you to visualise any set pieces or props that need creating, and also helps against forgetting certain scenes (Something which can easily happen when animating over a number of days/weeks/months).



Wednesday, 9 May 2012

Project Three - Group Work

Poster



Group Work - Project Three - Branding
We were asked (DSDN 101) to team up into groups of three and assigned a company name and type of business. As a group we had to decide what the company did, our target demographic, design and company poster, and slogan.
We were assigned ‘Conflict Records’ a Music Company. 
Conflict Records is a New Zealand music label demographically targeting the Punk genre/scene within a domestic setting. We have designed a poster aimed at attracting Punk bands by really portraying what the company is passionate about. The poster style, positioning, colouring and typography are all based around past Punk Rock posters (usually by bands). Our slogan “Music, the Mediator of Disharmony”, is almost a pun on the name of the company ‘Conflict Records’, and we feel this will help capture the target audience.
James Irvine, Ally Baldwin and Gideon Soares