Sunday, 17 June 2012

DSDN101 Development

Story Board Development

A rough draft of my brainstorm. This was made to help me with making my stop motion. I kept looking at it for reference as I made the claymation.


A screen shot of my work. I used this tutorial here: http://www.5min.com/Video/Photoshop---Turning-a-Photo-into-a-Cartoon-P1-19944616 to learn how to convert my photographs into a cartoon like style to create my story board. I just used this as a basic guide though, as I adjusted the layers, levels, blacks and other adjustments custom to how I wanted the result. I then coloured the frames in Photoshop CS5. I stuck to the three colours: Black, white and purple to portray the films real aesthetics. 

Beginning with one of my photographs - 



And turning it into an image such as this to use for my story board. These are the rest of the frames which I will then layout into my story board.









The Film Development

Frames for my Film.









Creating the development of Pacman - Did over 40 frames, made on Photoshop CS5. I then printed them as thumb nails and put them onto the clay computer monitor for each frame. This shows the character "coding" and developing Pacman, deciding on his shape.

I then took a template of the Pacman game. I added in Pacman and the dots and made each frame on Photoshop CS5. I then printed these as thumbnails and stuck them onto the television screen. I changed the picture each frame as the character played the console. 

DSDN101 Group Signatures

Thursday, 7 June 2012

dsdn104 Project Three - Grow

Project Three Grow

Precedents


My precedent images are all related through spiral forms and bone shape. The bone structure of the seahorse and spiral tail has inspired me. I want to use this to create a circular form.

Source: http://www.artifacturestudios.com/archives/portfolio/special-edition-frabjous-puzzlesculpture/








Development

Skecthing ideas.

Creating models.


Solidworks, making the basic seahorse structure.

Renders.



Final Model.

Developing a story - giving context. Inspired by the idea of evolution - the starting point of my model (the basic seahorse shape) and the way in which it's evolved into my 3d printed model.
 http://www.google.co.nz/imgres?um=1&hl=en&sa=N&rls=com.microsoft:en-nz&biw=1680&bih=845&tbm=isch&tbnid=pWO7oGjvMvFF3M:&imgrefurl=https://webspace.utexas.edu/yg387/human_evolution.htm&docid=KyvE5kngTHfrWM&imgurl=https://webspace.utexas.edu/yg387/human-evolution.jpg&w=720&h=540&ei=Y8POT9qxK_CQiQfuy4H1Cw&zoom=1





Photography

Final