Thursday 31 May 2012

Blog 5: Locovisual


Wesley Methodist Church – Taranaki Street, Wellington.

“Gothic revival was the most widespread and artistic movement which England has ever produced,” (Clark, 1962, pp. 7). The Wesley Methodist Church is heavily influenced by mid-18th century Gothic Revival style. This is evident through characteristics such as elegance, and ornament of the decorated windows, the pointed arch of the roof which common of the Gothic Revival style which is grand and tall, and helps produce the light and airy interior. According to Kenneth Clark it was these pointed arches and tracery that people wanted in a church, not chancels and side aisles (1974, pp. 94). Gothic design was a comprehensive response to the dislocations and traumas of the Industrial Revolution in Britain, (Lewis, 2002, pp. 7).
Design reformists such as Ruskin and Pugin were troubled by the dehumanising of labour in the modern world. Ruskin believed that “physical labour had a nobility and spiritual dimension, which the Industrial Revolution had despoiled, condemning the factory worker to mindless repetitive action,” (Lewis, 2002, pp. 115). This was believed to have made medieval work superior above other styles as it commanded the sculptor to use his mind as well as his hands, designing and executing as opposed to tedious labour (Lewis, 2002, pp. 115). A large motive of building Gothic churches was economy. The cheapest medium at this time was brick. “No greater quantity of stone should be used,” (Clark, 1974, pp. 96). Following this principle, the Wesley Methodist Church uses wood as this is a cheap and easily available material in New Zealand.
The Wesley Methodist Church is likely to have been built in the style of Gothic Revival because according to Micheal. J. Lewis  the orchestration of light, sound and space designed in these cathedrals brought Christian worship to a pitch of spiritual reverie (2002). Clark agrees, saying “Gothic architecture not only provoked religious enthusiasm but excited it in a particularly dangerous form,” (1974, pp. 101). Walpole stressed the popish element in Gothic design, saying that Gothic churches infuse superstition. The Industrial Revolution heavily influenced the Gothic Revival style which is still used today. Especially in church architecture, as its ornament and space create a spiritual atmosphere.

 

Reference

Clark, Kenneth. (1962). The Gothic revival : an essay on the history of taste (3rd ed). London. John Murray.
Clark, Kenneth. (1974). The Gothic revival : an essay on the history of taste (4th ed). London. John Murray.
Lewis, Micheal. J. (2002). The Gothic Revival. New York. Thames & Hudson.

Monday 28 May 2012

Group Work



We have approached the type and design of the advertisement from a different perspective. Instead of a T.V commercial, we decided on creating a web/internet ad. The reasons behind this lie in the brand and its identity. After researching other music labels we discovered that they did not market to the general public because their services did not apply to them. Rather we found various music labels marketed through the internet via ads and websites. Our ad consists of a photo montage because web based ads need to be small files and very often consist of a still or a series of images. The ad is portrait as the location of the ad will be the far side of the screen the internet browser, needing to be narrow enough to fit. The music is appropriate which falls under the punk rock genre and the pictures change according to the beat and lyrics of the song. We have also included the company name and slogan in the ad but nothing else as the idea is to catch the viewers attention, and not to confuse them. The ad would be displayed on the web on various related sites to music, record labels, punk rock etc. It will also be interactive, so when clicked upon the person will be taken to a website with further information regarding the company.

Group members: Gideon Soares, James Irvine, Ally Baldwin

Wednesday 16 May 2012

dsdn101 Individual Work

Group Work



Our group brainstormed and looked at virtual escape  asbeing the main aspect of Media Design. Almost all (if not all) technology and elements of media design involve a virtual escape.




http://www.mindomo.com/view.htm?m=0d4b4d0752ca49f4b46bb586ad6b5277
Click this link to open a new page with the mind map that includes images.


Story Boards



http://www.makeuseof.com/tag/create-claymation-stopmotion-video/

http://www.google.co.nz/imgres?hl=en&sa=X&gbv=2&biw=1366&bih=643&tbm=isch&tbnid=HnOHWCxtYOXUoM:&imgrefurl=http://www.buamai.com/image/24212&docid=D1IsWxwA58zZxM&imgurl=http://83vega06.files.wordpress.com/2006/10/b37399ac28dc30b66174.jpg&w=648&h=366&ei=k3mzT7fPFOydiAeYysnlCA&zoom=1&iact=hc&vpx=775&vpy=92&dur=3&hovh=169&hovw=299&tx=119&ty=122&sig=114594146572947770611&page=1&tbnh=102&tbnw=181&start=0&ndsp=20&ved=1t:429,r:17,s:0,i:105

http://hannahpdp.wordpress.com/tag/birdcage/

http://www.youtube.com/watch?v=Ovvk7T8QUIU
Thought this was a really good idea for gaming - involves media design.
http://www.youtube.com/watch?v=iDO_k5qWRjc
http://www.youtube.com/watch?v=D0Qfszxta1o

I really like the use of cut outs here that are in focus on a real background. I would like to use or experiment with something like this for my stop motion.

http://www.youtube.com/watch?v=_aU1B9ZORx0&feature=related
I thought that this was a good one in relation to gaming. The cinematography is also very good on it.

http://www.youtube.com/watch?v=kLVeguFCHoA

I thought that this was awesome. Would love to use some kind of mold to make a good animation.


Storyboarding is a method of organising your stop-motion animation sequence(s) in a graphical way. By combining various sketches you can experiment and map out camera angles, perspectives and the timing of moments such as important events and character interactions.
Storyboarding is a great way of preparing yourself for an animation as it allows you to visualise any set pieces or props that need creating, and also helps against forgetting certain scenes (Something which can easily happen when animating over a number of days/weeks/months).



Tuesday 15 May 2012

dsdn104 Project Two

Precedent Images





Spiky, sphere like shapes to create the illusion of a 3 dimensional shape.
Source:



Final Renders:




Choose this as the final digital model because of the spiky, sphere shape. Could create sharp pieces and connect them to each other to make a 3 dimensional shape.

Development:

Sketching different ideas to work out dimensions and different ways of connecting pieces and making the model look more interesting.


Sketch Models

Using different types of cardboard, string and plastic I began to experiment different ways that I could construct this model. This also allowed me to experiment with the aesthetics of this model.






Final:




Thursday 10 May 2012

dsdn171 Blog 4: Curatorial


Blog 4: Curatorial

Anybody is influenced by where and how he lives - Imogen Cunningham
Organic Structure
Whiplash curves, asymmetry and organic lines are explored in this structure. Taken from that of a Mongolia flower, Imogen Cunningham’s work was an in-depth study of the botanical structure. Her photographs explored the layers of petals as natural cures unfolded upon each other. This art piece unfolds its curving layers and explores a new tunnelling shape. It takes Frank Llyod Wright’s philosophy of ‘Organic Architecture,’ where structures are in harmony with humanity and its environment. Combining these attributes of Cunningham and Lloyd’s together this piece creates its own organic structure. The material is curved from straight lines. Delicate and thin tracing paper is used to emulate the flowing delicacy of Cunningham’s lines.  Long straight layers trail from the back, showing its original form. Each layer can be traced back to the beginning. Put into a natural environment this work would blend in harmoniously.
"The nature of the purpose, the nature of the entire performance becomes clear as a necessity," (Richards, 2004, pp 20-21).
Looking through this design there is space inside the tunnel like shape of the overlapping curves.  This space creates the interesting shadows of the overlapping, thin material. One can see through this space and is drawn down into this tunnel shape. This space is important as Wright once stated "Space within becomes the reality of the building,” (2009).
Design and the aesthetic qualities of harmonious nature should always combine together to create something special that blends with its environment such as this design.

Reference

Cunningham, I. Imogen Cunningham quotes. Retrieved 05, 2012, from http://www.brainyquote.com/quotes/authors/i/imogen_cunningham.html#vzB8v3wXKrrJL0Xl.99

Richards, L. W. (2004). Rekindling the flame of Frank Lloyd Wright. Building, 54(3). 20-21. Retrieved from ProQuest Central database.

Wright, F. L. (n.d.). Frank Lloyd Wright quotes. Retrieved July 20, 2009, from http://www.brainyquote.com/quotes/authors/f/frank_lloyd_wright.html)ce

Wednesday 9 May 2012

Project Three - Group Work

Poster



Group Work - Project Three - Branding
We were asked (DSDN 101) to team up into groups of three and assigned a company name and type of business. As a group we had to decide what the company did, our target demographic, design and company poster, and slogan.
We were assigned ‘Conflict Records’ a Music Company. 
Conflict Records is a New Zealand music label demographically targeting the Punk genre/scene within a domestic setting. We have designed a poster aimed at attracting Punk bands by really portraying what the company is passionate about. The poster style, positioning, colouring and typography are all based around past Punk Rock posters (usually by bands). Our slogan “Music, the Mediator of Disharmony”, is almost a pun on the name of the company ‘Conflict Records’, and we feel this will help capture the target audience.
James Irvine, Ally Baldwin and Gideon Soares

Sunday 6 May 2012

DSDN101 Project two

One Word Film

 I began this project by drawing my ideas down on a brainstorm. I came up with many different ideas and write down different possible ways in which I could explore them. I developed a variety of ideas in order to have a good range to choose from.

Beginning with my brainstorm story boards, I drew down four frames for each word I thought  had a good idea. I thought the word glue and my idea for it wasn't very original. I liked my idea for the word "Architecture" and thought it could create an interesting visual appearance.

Both of these ideas I liked and wanted to develop and explore further. I especially liked my idea for the word "Spikey" as using the letter "i" created a very unique appearance and I thought that this was clever. I needed a way of developing some more character in the letters however.
The word drawing needed some more character within my idea for it. An interesting part of this idea was the hand drawn quality and organic lines. My idea for the word "aggressive" I felt wasn't original enough after further exploring it in this short story board.
The word "escaping" and my idea for it was very strong. The appearance of the bird flying through the letters created a great aesthetic quality. I still needed to develop this idea to make the meaning of the word come through much stronger. I didn't further develop my idea for the word "drums" as I was worried the sound I would use for this would over power my animation. I also think had I developed it further, it would have needed a more interesting visual aspect to it or some more character in the letters.
I developed a final story board for "spikey." More character were added to the letters by having the 'e' and the 'y' bump into the other spikey letters and begin to develop spikes themselves. I didn't choose this idea for my animation as I still felt it wasn't exciting or original enough.
I liked this idea much more after developing it onto my final story board. The ending looks more interesting than what I imagined . I didn't choose this idea as my final as I feel the 'cars' needed more character.
I choose this as my final as it's the most visually appealing and the most original. I needed to further develop the idea of escaping by making it appear as if the 'bird' character is trapped. This will also add some more character to my animation.


Film Development


The bird does not appear trapped. Need to fix this and add music.




Final Animation



Sound - freesound.org - S: bird.wav by silversatyr

The bird now appears trapped in a box shape and escapes. This is a good development from my original story board and idea. The bird bounces off the walls and then breaks through the barrier.

There is a glitch in this Quicktime version of the animation that doesn't appear on my real animation or swf file. As the bird flaps it's wings there is a white square that appears. That square is not actually there. I think it does this because Quicktime can't handle all the different shapes in the bird wings.